I made one post that wasn't related to BattleTech and broke out in a cold sweat. Shaking like a leaf, I've drifted through the intervening hours with sour resignation. Is this what I've been reduced to? Writing words about things that aren't two stories tall? Cobbling together thoughts that have nothing to do with the rippling staccato of competing autocannons? How do you people live? This is unmanageable.
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| "What's in here? Oh, it's every single topic that isn't BattleTech" |
My partner tried to have a conversation about our relationship, but I couldn't hear him because he didn't mention 'heat sinks', 'LRMs', or hexes. Just some stuff about why my things were in boxes and how whatever passion we'd once shared was wilted beneath the scouring heat of my self-absorbed BattleTech hyperfixations. As if I'm supposed to know what that means, c'mon.
In any case, having not had another campaign session yet is actually an opportunity to subject my session-prep to the same scrutiny I've tried to leverage elsewhere. I tend to think of session-prep as distinctly different from things I might do, write, or prepare for the campaign at large. Coming up with the NPCs and the adventure-scenario's details, for example, doesn't feel like session-prep because those elements are likely to persist through multiple meetings of the group.
When I think about--and do--session prep what I'm focused on is the stuff I expect, or want, to literally happen in the literal time of the literal session.
I say this with some pride, but I've gotten compliments on my ability to pace an RPG session (standing in stark contrast to my sexual and intellectual stamina). Quite possibly, part of my successes are this session-prep.
Point To Point
The first part of my prep is to think about the limits of the session; what is the absolute least I'd like to accomplish, and what is the absolute most?
Last session ended with the PCs having just concluded a skirmish with some hovertanks. Both the PC Mechs were beat up, even in victory. Fictionally, the other two in the lance were untouched. Having concluded mid-patrol, this gave me the absolute least-- I wanted the PCs to return from their patrol with the information they'd gained; namely, that the Directorate Remnant was active near Grossman's Peak and apparently had some kind of logistics chain to sustain themselves.
That feels very doable. Their lance commander, the unimaginative and by-the-book Lieutenant Martin Merles, can serve as a lever if I need to prompt the players. But in truth, with their damage and low ammo, the PCs will almost certainly head back to base themselves.
So what about the absolute most? For me this is often more important than the lower boundary, for a couple of reasons. Firstly, it winnows the corpus of shit I need to worry about into something something bite-sized.
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| "For fuck's sake, Sagan, just say you don't wanna bake an apple pie with me." |
Secondly, this upper boundary is much more informed by my educated guess at the session's eventual course. The first step the PCs make is easy to anticipate. The more steps they take, the more fuzzy my guessing will be. So possibly this upper boundary is more about what I don't want to get to than what I do.
I've talked about the importance of framing before. Possibly what I'm discussing here is the guiding principles behind your framing; priorities. The way you frame something should be guided by your priorities. So figure those out or you'll find yourself writing about RPG prep while your partner packs your stuff up into boxes for some reason.
So what's my upper boundary this coming session? Well, I know that I don't want to get to the final confrontation with the Directorate Remnant, nor do I want them to discover the Castle Brian. Stepping backwards from that, do I want them to discover that there is a Castle Brian somewhere on planet? I think so. And while I don't want the final confrontation yet, getting some groundwork for that narrative beat could be useful. With that in mind, I'm going to set those as my upper boundary.
The In-Between
Now that I've framed the session, I can start populating it. If you read my previous post, you'll see exactly how I organize the in-between. I have the non-diagetic ambition ("Stretch Your Legs"), with some details. Here's what I have for the upcoming session:
- They've Always Been Here: One of my players couldn't make last session, so I'd like to devote some time to orienting her (both in and out of character). Helpfully, I think I can frame this with the debrief of the PCs when they return to base.
- Pound the Cobbles: The damage to the PC Mechs was extensive enough that they have a not-insignificant amount of time to kill before they can mount up again to go kill. Narratively, this gives an opportunity for them to investigate some of their Big Questions; what's "Ensign" Young really up to? Why did Officer Swing meet with "The Works"? Where did the gunrunner get his special ammo?
- Knuckledustin': We had an opportunity to play with the Mech combat, I'd like to also try non-Mech combat. Especially since it uses a different system. And as a scene, this kind of thing is easy enough to drop in while the PCs are investigating.
- The Follow-Ups: Both PCs did some more domestic stuff last session; one attempted to ingratiate herself with her mechanic by buying him some pipe-tobacco. I'd like to dedicate some game time to having the fiction respond to their previous agency.
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| "It's 9:47, eat shit I'm going to bed." |
We also play at a bar so sobriety* isn't a non-factor...
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| I'm a serial pacer. |


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