So I had a session and, against all odds, it went well. Then again, this is my blog. Maybe it went terribly, and I'm lying! I can lie! I can lie all I want! How would you know, you rube, you absolute weenus?! That's right. Don't forget who is boss around here.
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| It's this guy. |
Anyway, it made me realize that I never dove much into my PCs. Part of it was a subconscious desire to spare very real people the terrifying ordeal of being on the internet in even the smallest way. This place is hell, except no one is forced to be here and we can leave at any time and we have unanimously decided we aren't going to.
The other part is that they represent very clear and unambiguous levers for me to pull. That lack of ambiguity makes them, to me, pretty uninteresting for a post like this. I write to find out what I'm doing, after I've done it. My defense counsel says I should stop, but what does he know he was stupid enough to take me on as a client. Lmao idiot.
But it probably does deserve some mention. All the players were given--and took--the option to randomly generate their characters. MechWarrior: Destiny doesn't natively have that as an option, even though it lightly adapts the infamous lifepaths of previous BattleTech RPGs. It was dead simple to just assign the possible options for a character's "Life Modules" to die results.
We ended up with:
- Ramses Chrysomenthes: A former Solaris VII pilot who had conspicuously rejected the ambitions her parents had for her. Also has a mortgage on her Mech that might be held by the mob. From her background, I had a very clear connection to the Magistracy of Canopus which actually ended up becoming relevant immediately in the adventure scenario (as you'll see later).
- Rhys Gladstone: A Capellan-orphan turned criminal, turned mechanic, turned pilot. This player wanted to play an old goat, and he's definitely one. From his background I have some deep hooks within the Capellan Confederation.
- Firstname Lastname: This player wouldn't make it to the first session, and hasn't yet updated their character's name. But we did flesh them out. They also ended up being a Solaris VII pilot; unlike Ramses their background was in the internecine Free Worlds League civil wars. Interesting threads there, most especially that her cause lost. Good hook.
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| Idoú, éna paichnídi! |
- Meet The Family: I wanted to get some scenes in where the PCs had opportunities to meet and form opinions about various NPCs who would recur through the adventure scenario.
- Stretch Your Legs: I wanted to give the players an idea of what future modes of play would entail; what it meant, for example, for their lance to be assigned to go on patrol.
- Slice of Life: I wanted to emphasize that there would be plenty of opportunities for player-directed engagement with the banal and the domestic. Characters were more than pilots, they were people. What does this person do?
- Fisticuffs: I wanted to try out some combat. I've previously mentioned I'm using a bit of a Frankenstein* of different systems (MechWarrior: Destiny for non-combat, BattleTech: Destiny for combat, Classic BattleTech for company management, and more). This session was a good chance to kick the tires.


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