Saturday, November 21, 2020

Mynock Alley 1 - Showdown on Sub-Level 823

 Campaign Turn 1

Terpfen and Kyra both Train, getting +1 XP. This causes Terpfen to gain an advance, bringing their Combat Skill from 0.5 to 1.

Reelo is sent out to Prowl, and ends up losing the gang's spare blaster pistol in an unwise game of sabaac.

Faced with diminishing funds in the stash, Mister No and Adric All-Smiles went around to collect protection money; unfortunately, they came back empty-handed.

This folded in nicely with the Background Event and Campaign Event that I rolled as we-- the former was a weapons embargo and the latter was gaining a new enemy. I decided that the Imperial presence in the lower-levels was getting worse. Stormtroopers at checkpoints were making it harder to get weapons smuggled in.

Worse, the Scarlet Syndicate had come to the attention of a gang of anti-alien Imperial bootlickers calling themselves The Blackband. I added them as a third Enemy for the gang. Undoubtedly they resented the Syndicate kicking out some spice-dealers from the Heights; most especially because the Syndicate is egalitarian when it comes to species.

For the game-scenario, I rolled up a simple Opportunity Encounter-- no Enemies involved (yet).

Showdown on Sub-Level 823

"Turns out the same guys that ripped off Reelo have been telling folk not to pony up protection money," Adric said, kicking his feet up on the ramshackle desk. Mister No didn't scowl--or rather, his usual undifferentiated scowl didn't change--but he did knock Adric's boots off.

"They give a reason why?"

"Wannabe Blackband, I think." Adric rolled a shrug, "Reelo here says they were drunk on ImpNews talking points."

Mister No looked to Reelo, who simply nodded.

"If they wanna be Blackband, treat 'em like Blackband." Mister No said. There was a light in his eyes that Adric had noted in the past weeks-- usually at the thought of violence directed at Imperials. There was something changing in the boss. Adric couldn't say whether it was a good or a bad thing, but at the very least it was pushing Mister No to make moves with the Syndicate. On that, Adric wasn't about to complain.

Adric popped to his feet, whistling and pointing to Reelo and Kenthe who fell in behind them.

The trio, on Reelo's lead, made it to Sub-Level 823; a common series of passages leading from Mynock Alley's more popular cluster of dive-bars and gambling dens.


Adric and Kenthe posted up on one corner of a building, while Reelo split off to the other. The trio of self-proclaimed "vigilantes" were heading right through the sub-level; barely visible through an industrial fog that had settled in. The vigilantes--carrying some battered hunting blasters and carbines--would have trouble shooting far in the fog. The Syndicalists were all armed with pistols.



Reelo moved from cover to cover, managing to get to a chokepoint where the passage narrowed near the corner of a building and an industrial crate.


Meanwhile, Kenthe approached the opposite flank to the chokepoint. Adric sprinted off down a back-passage, muttering something about getting the high ground.


The vigilantes caught sight of Kenthe first, laying down a brief spat of blaster fire-- but the young ascetic hurled himself forward into cover.


The apparent leader broke for Kenthe, but Adric's sudden appearance on a walkway above him coincided with a trio of blaster bolts that slammed him to the floor in a boneless heap.

At the same time, a vigilante rounded the corner where Reelo had taken cover-- receving an unkind pistol-whip for his trouble. Reelo followed up with pulls of his weapon's firing stud, ensuring the vigilante wouldn't be getting back up.

Kenthe broke cover, vaulting the recumbent leader to intercept the final vigilante. He whirled a stun-baton which he'd painted up to look like a lightsaber, ducking under the vigilante's sloppy attempt to bash him with his rifle's butt.

There was a brief flash and sizzle of ozone as Kenthe's weapon made impact. The last vigilante collapsed.

"Roll 'em for credits" Adric said, climbing down from his perch. Reelo wasted no time. "And if any of them are breathing, make it clear they're not welcome in Mynock Alley anymore."

The Aftermath

The Syndicate gains 1 Reputation for the encounter; if they get another 3, they'll be eligible to try and become "Top Dog" of Mynock Alley.

The group additionally gathered 3 Credits from the battlefield-- plus 1 for the gang's Benefactor Resource and 1 for it being an Opportunity Encounter. This makes sense as some of the protection money the Syndicate is owed. The Syndicate is making it clear that they don't truck with Imperial sympathizers down here.

Adric gains 5xp (3 for "survived and held the field", 1 for "first character to inflict a casualty", 1 for "inflict casualty on enemy leader") which translates to an Advance. His Combat Skill goes from 0 to 0.5

Reelo and Kenthe get 3xp each (for "survived and held the field"). No Advances, yet, but Kenthe is getting pretty close.

And that's the first turn down of the campaign! Stay tuned for more blood & blasters in Mynock Alley.

Edit: Campaign Turn 2

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